Search
(print friendly)

Building Cinematic Composites: A Creative COW Magazine Extra


CreativeCOW presents Building Cinematic Composites: A Creative COW Magazine Extra -- Adobe After Effects Feature


CreativeCOW.net
Los Angeles, California

©2007 CreativeCOW.net. All rights reserved.


Building cinematic composites takes more than software. It takes careful planning, understanding the drama in every shot, and a sense of magic. In this Creative COW Magazine extra, we share our conversation with director Mark Allen, discussing his short film, Least Likely, a 60-second science fiction epic. We've got the film here, along with some HD images from it. Prepare to be amazed.



First up, the film itself. Click image to play.

Least Likely

 

Read the full story of how Mark and his team created this 60-second science fiction epic, from the Creative COW's "Film Values" issue (September - October 2007).

Mark Allen

Here are some of the downconverted HD images from Least Likely, which was shot on 35mm film.

This desolate cityscape features actress Maggie Q, composited over a collage of digital photographs by Allucinari's lead FX artist Dominik Wojtarowicz.  Click the image to see it in 1920x1080. Note: HD contrast adjusted from the film original, for viewing on computer monitors.

Maggie Q

 

In this capture from the main fight scene, below, you'll see the elements Mark describes, composited together.

Composites of this scale require balancing two potentially conflicting needs, says Mark. "The first is detail. I believe that you have to tell your story on every level. Whether it's noticed or not, it's definitely felt. And this is a business about what you feel. A spaceship looks more interesting with a bunch of scratches and other distressed surfaces because they tell a story about what that ship's been through.

"The other need is simplicity. A lot of people get into visual effects because they like complex things; but ... simplicity is key."

Click to see in 1920x1080. Note: HD contrast adjusted from the film original, for viewing on computer monitors.

 

Now that you've seen the finished product in several forms, here are some photos of how it began.

This 3D model was created to provide the 3D was used as a perspective guide for the final cityscape composite. Click to enlarge.

 

This is the finished cityscape. Although 3D elements have obviously been added, compare the amount of detail provided by photos applied as texture maps to the effort to build the entire scene in a 3D application.


The entire "epic" was shot in 8 hours. All of it. The greenscreen shooting was done at the very end of the day, with each fighting pair choreographed while another was shooting. Here they are in a very rough composite.

The two women fighting in the lower left are top ranking Wushu champions, and the top two Asian women stunt artists, Ming Liu (darker hair) and Li Jing (lighter hair). Now look in the upper right. You can see the same fight sequence in another form. The timecode burns tell the tale: the fight has been reversed, and is offset 2 seconds from the larger version in the foreground.

 

As a bonus, here's a very, very rough animation of the fight scene composite coming together. It does NOT represent the actual layers in the comp. Instead these are still image grabs of multiple layers. These are also NOT the actual layers used in the final film. This is more of a "proof of concept" rough draft to show how a very complex scene like this might have to be constructed.

Think of it as a rough video storyboard of the composite of the scene, rather than a storyboard of the action of the scene. Did I mention rough? It is, but it's still very cool. Click to play.

Fight Build

 

So what did all this cost? The budget was very modest. The team had barely enough to cover air conditioning at the studio, food for the crew, and a few scraps of material for the costumer. Everything was based on donation, and begging.... and a little trickery.

Add this to the list of reasons why it takes more than software to build a cinematic-scale composite: you also need to be able to build teams to tell a story, organize the shoot for absolutely maximum productivity and creativity, and be every bit as creative with getting the project funded.

 




Many thanks to Mark Allen, who was beyond generous in his support of this article. For more about him, please visit www.markallen.net.

For more information about Least Likely, including full cast and crew credits, please vist www.leastlikely.com.


If you found this page from a direct link, please visit our forums or read other articles at CreativeCOW.net


  Film Values
Reply   Like  
Share on Facebook
Login to Comment
Advertisement


More From Film Values Issue:
Looking for film look? Shoot like film!Cinematography
Looking for film look? Shoot like film!
Tutorial, Feature
Cineon Files: What They Are, and How To Work With ThemAdobe After Effects
Cineon Files: What They Are, and How To Work With Them
Tutorial, Feature
Film-Style Shooting with the Canon XL H1Canon Cameras
Film-Style Shooting with the Canon XL H1
Review, Feature
Don't Miss Your ShotCinematography
Don't Miss Your Shot
Feature, Business
CreativeCOW 3.0, Live and More than just CosmeticCreative COW Magazine feedback
CreativeCOW 3.0, Live and More than just Cosmetic
Feature
Alternate HDV Workflows Using HDMIBroadcast Video
Alternate HDV Workflows Using HDMI
Tutorial
The Importance of Monitor CalibrationAdobe After Effects Techniques
The Importance of Monitor Calibration
Editorial, Tutorial
Playing Your Role in a Working Film CrewMotion Graphics
Playing Your Role in a Working Film Crew
People / Interview
MORE




Related Articles:
Creative Fireworks in Adobe After EffectsAdobe After Effects
Creative Fireworks in Adobe After Effects
Tutorial, Video Tutorial
GenArts Sapphire 7: Must-Have VFX Plug-ins for AE & AvidAdobe After Effects
GenArts Sapphire 7: Must-Have VFX Plug-ins for AE & Avid
Review, Feature
AE - RE:MATCH Non-matching Cameras in After EffectsAdobe After Effects
AE - RE:MATCH Non-matching Cameras in After Effects
Tutorial, Video Tutorial
IK Character Animation: Walk to the Beat 1: Finding the BeatAdobe After Effects
IK Character Animation: Walk to the Beat 1: Finding the Beat
Tutorial, Video Tutorial
Pushing AE - And MyselfAdobe After Effects
Pushing AE - And Myself
Editorial, Feature
AE: Inverse Kinematic Character Animation PT 2Adobe After Effects
AE: Inverse Kinematic Character Animation PT 2
Tutorial, Video Tutorial
AE: Inverse Kinematic Character AnimationAdobe After Effects
AE: Inverse Kinematic Character Animation
Tutorial, Video Tutorial
Creating Reflections in After Effects WITHOUT Plug-ins!Adobe After Effects
Creating Reflections in After Effects WITHOUT Plug-ins!
Tutorial, Video Tutorial
Prisoner To My PassionAdobe After Effects
Prisoner To My Passion
Editorial, Feature, People / Interview
Advice To Editors: LEARN AE!Adobe After Effects
Advice To Editors: LEARN AE!
Editorial, Feature
MORE


Creative COW Magazine is copyright 2006 - 2013 by Creative COW®. All rights are reserved.
No reprint rights are granted except to educational institutions such as universities, colleges,
art academies and other training academies. All other rights are expressly reserved.
[Top]